ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
OUR VALUES
· Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. · We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. · Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre. · Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. · Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games is looking to recruit a Senior Economy Designer in this role you will take ownership of OTG's (Off the Grid) economies, driving their design, and development and balancing them on a first-of-its-kind, outstanding BR 2.0 AAA third-person shooter.
RESPONSIBILITIES
- Designing rules and parameters for features and systems.
- Ensuring the economy is sustainable, player rewards and incentives, currencies, content development's time and costs
- Maintain an overall balance between multiple interacting economic systems to establish a healthy game economy
- Collaborating with a highly talented and experienced team
- Providing insight and expertise for potential sales drivers and spreading that knowledge within the team
- Designing, balancing, and tuning game systems, economy loops and progression systems with input and feedback from team and players alike, to serve Game Design Intentions and create the most satisfying player experiences
- Creating design documentation, mockups, excel workbooks, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
- Analyzing data to improve the player experience and relevant KPIs
- Develop simulations to test and iterate on economy systems for a live environment
REQUIREMENT
- This position requires strong economic and analytical game design skills and expertise, monetization and marketing knowledge, and a passion for modern business models
- 5+ years of game development experience with at least 3+ years as an Economy Designer or Analytics/Economist with Economy Design major part of the responsibilities
- Design or Analytics/Economist with Economy design a major part of responsibilities
- Experience in creating and managing large Spreadsheets and analysing data
- Experience in structuring and organising yourself (and a small dedicated team would be a plus)
- Thorough understanding and appreciation of game design, player motivations, and deep understanding of the impact of economies on players' needs and emotions
- Analytical thinking with the ability to break problems down and solve them
- Market knowledge and experience in monetization strategies to improve KPI performances
- Passion for games, especially Battle Royales and PvP competitive games
PLUSES
- Experience working with machinations
- Ability to mentor more junior members
- a proven record of economy design
- web3 knowledge or work experience
- AAA game work experience
GUNZILLA OFFERS
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
Game Design
Повний робочий день
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